Using Social and Mobile
I was asked to consider how we could use social media better
and maximize the growing benefits at our shows. First, I think “doing social”
goes beyond live tweeting at a shows and rolling content from some third party
to the facebook page. “Being social” is a corporate culture shift that must be embraced.
Truly social businesses are already reaping the benefits: http://bit.ly/1bBmj73 Sixty-two percent of CMO
respondents said their social efforts have led to better access to strategic
marketing data, and 54 percent said they’re seeing a faster time to innovation
as a result of using social technology.
For our purposes, what we could be doing and what we should
be doing are similar. But there are some absolute shoulds that we could start
with. First, I think we ought to take charge of the media and the message by promoting
and “owning” a hashtag. Using either one for each show or one for all. I
suggest #MFVExpo because A. it is our web domain, B. it is simple and C. it
conveys the message of who we are. Also, I think everyone should do it. Perhaps not all the time
but certainly while at the shows, this creates a document of our show
experiences.
I.e. “look at this cool ____ at the #MFVexpo” include a pic
Or a short video clip of someone enjoying a good sample of
something at a food franchise
Or a short video clip of someone taking part in seminar
Or a 6 second “How is the show going” man in the street type
interview
All this and more can be done with the device in most of our
pockets. This is going to provoke more interaction with the attendees which
will prompt them to engage with other perspective attendees, generating some of
the elusive free buzz we all crave and provoking a positive reaction at the
show.
We should also be encouraging our exhibitors to participate
as well, promoting their presentations with advance twitter buzz using the
hashtag from the show. They should also use this to pump up the interest by
“broadcasting” images and video of their booth as things are happening, when
the booth is particularly full, etc.
And we should be paying it forward after the show as well by
trickling out photos from the show, and keeping the “buzz” around the hashtag
vibrant in-between the events.
It also seems that crowd sourcing ideas and themes for the
symposia and seminar topics would be a novel way to keep the participants
engaged as well as keep the subject matter topical and current. Obviously outsourcing
these duties is not conducive to an attentive adaptive social media presence.
By soliciting ideas from the attendees and the exhibitors it will be possible
to determine what topics are most appealing and marketable. In this way we may
achieve greater attendance and reap higher admission fees.
Notes for improving performance and return on our Email
campaigns; study’s have shown that maximizing open rates could be as easy as
managing the schedule. More emails are opened between 3pm and 8pm on a business
day that at other busier times of day.
Also it is proven that a higher percentage of messages from the
educational services sector are opened than almost any other business type. The
business products and services sector rank among the lowest in open rate.
Adding a strong call to action in the subject line increases the likelihood of
opening by a significant amount. Now, given that 44% of emails are viewed on a
mobile device optimizing for this type of viewing seems key to success. In
addition, based on personal experience I can say that I am far more likely to
open an email that comes from a named individual before I will open one from a
business name. So finding a way to personalize messages may contribute to an
increased open rate. The higher the open percentage the greater of click
through.
The above are the shoulds and are some things that strike me
as easy to accomplish with minimal expense. Below are the coulds and are a few
ideas that might be considered a bit more extravagant.
First I think we could be utilizing some of the great new
mobile technology by offering an app that places the attendee’s location in the
event center. This offers exhibitors the ability to push messages to attendees
that have opted in by downloading the app. It also allows exhibitors the
ability to zero in on the attendees that are interested in their type of
franchise and help the attendee narrow their focus (thus streamlining their
visit to the show and generating a positive experience) if the app requires
input from the downloader.
Adding an element of gamification is a great way to engage
attendees and offer another way for exhibitors to reach out to them in novel
ways. Gamification
techniques strive to leverage people's natural desires for competition,
achievement, status, self-expression, altruism, and closure. A
core gamification strategy is rewards for players who accomplish desired tasks.
Types of rewards include points, achievement badges or levels, the
filling of a progress bar, and providing the user with virtual currency.
But studys have shown that simply providing access as a reward work quite and
more than 70% of Forbes Global 2000 companies plan to use gamification for the
purposes of marketing and customer retention. Making use of the promotional programs
already available could be repurposed for gamification. For example, the
footprints, if they were printed to include certain QR codes an attendee could
“collect” the codes thus making a game of the “hunt”. Rewards could be as easy
as granting “VIP” access to a given seminar.
There are many many existing and emerging technologies that
could and should be used by MFV to augment the reality of the Expos and bolster
the experience for the attendees and exhibitors. Add these ideas to the
pantheon of available promotions offered at the shows and it will increase the
attendance, garner more participation, and increase MFV’s bottom line.
Making use of programs that incorporate geo-fencing allow an
administrator to set up triggers so
when a device enters (or exits) the boundaries defined by the administrator, a
text message or email alert is sent. We could geo-fence certain areas within
the expo floor, which would allow exhibitors to pull message an attendee when
they are in proximity of the booth. Picture this: Attendee comes to the show,
downloads the app and “opts-in” for interest in “yogurt franchises” Exhibitor
Yogurt Zone purchases geo-fencing promotion package and when said attendee
passes within proximity of Yogurt Zone booth is alerted with a pull
notification “you are near Yogurt Zone stop in for you free promotional give
away, or sample, or swag, or what have you” At the same time the staff at the
booth get an alert that “John C Do’h is within 15 feet of the booth, has X
level of interest in yogurt franchises, his personal information is as
follows…” At that point the staff can put out the proverbial red carpet for Mr.
Do’h and offer “premier VIP treatment” being ready for him before he even walks
in. This is a win win because Mr Do’h feels extra special and Yogurt Zone just
strengthened their chances of securing the prospective franchisee. And both of
them love MFV for providing a top level experience and both will communicate
that experience to others. WIN WIN WIN WIN
Another “could” may include the use the latest augmented
reality technology I have included a video that shows how the technology is
being used to “collect” virtual butterflies. The user chases them around town,
“captures” them and stores them for later use as a coupon in the local retail
establishments. This is a great way to add an element of fun to the clipping of
coupons. Adding an element of gamification is a great way to engage attendees
and offer another way for exhibitors to reach out to them in novel ways. Gamification techniques strive to
leverage people's natural desires for competition, achievement, status,
self-expression, altruism,
and closure. A core gamification strategy is rewards for players who accomplish
desired tasks. Types of rewards include points, achievement badges
or levels, the filling of a progress bar, and providing
the user with virtual currency. But study’s have shown that simply providing
access as a reward work quite and more than 70% of Forbes Global 2000 companies
plan to use gamification for the purposes of marketing and customer retention.
iButterfly
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